Friday, June 14, 2019

Delving into dungeon ecology

After a long gaming hiatus, I've finally been getting back into the hobby with a new group. As their dungeon master, I've been delving through a jungle of new systems (the hobby has come a long way from selecting between flavors of Dungeons & Dragons!), supplements and online resources. It really is a golden age of gaming right now, even as console and PC games thrive. The one thing I've been thinking about as I come up with ideas for my players and look through sites is "This looks like a lot of fun, and I'd really like to do my part to contribute to these resources".

I've always enjoyed writing, and it's been a lot of fun turning that creativity into adventures and obstacles for my players. Here I'll be posting ideas for NPCs, small story arcs, sample dungeons and encounters, reviews of gaming products and my own original fiction. I'm also toying with a generic system for gaming, so expect to see pieces of that here as well. But most of all, when I discuss dungeons or other adventure locations, expect to get a healthy dose of what the denizens of those areas look like. I've spent too long as an ecologist and a would-be writer thinking about the things that live in a given location and how they interact to not include it now! I think little touches like relationships between creatures or how the inhabitants of a given area behave can add a lot to a dungeon or adventure description and provide guidelines about what might happen when the players stumble upon them.

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